AR User Manual - UI/UX - AR
Duration 7 days
My Role Everything
Development - C#, Unity3D, Vuforia
3D Modeling - Rhino3D
Design - Adobe XD, Adobe Illustrator, Adobe Photoshop
In this project, I chose the user manual as my design subject. First, I did a simple field study to find common problems people encounter when using user manuals. Based on these qualitative data, I listed some hypothetical design goals to help me build a general direction for my later user research.
To get a comprehensive understanding of manual users, I designed a survey and published it on a survey site. A total of 102 replies were collected, of which 100 were valid. Here are some key findings.
In this phase, I used the Insights, Quesitons, Ideas (IQI) method to help me generate design concepts
A visual representation of this product
The geometric complexity of the product will affect Vuforia’s tracking performance. So for electronic products with minimal design style, it’s pretty hard for Vuforia to track them accurately
Users' external constraints like room lighting, space, and camera quality may cause a poor user experience. So, there are some technical issues to be solved
Vuforia’s 2D tracking performance is so much better than 3D?
During the usability test, users had a strong inclination to interact with virtual buttons, so enriching the virtual experience is very important for user experience
Force users to download an AR app to experience it may not be the best solution, gonna try Web AR next time and learn Three.js